Jul 13, 2008, 04:22 PM // 16:22
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#21
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Emo Goth Italics
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Quote:
Arcane Larceny and Thievery
Steal one or more skills from an opponent and use them against the owner, ever seen how dispirited a Hydra looks when it doesn't have Meteor and Fireball but you do.
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Rangers can run this you know, and it's only good on Rangers for splitting on a flag stand in GvG. (Stealing Mending Touch)
Quote:
2 Wastrels worry and demise
Damage them for using a skill, not using a skill and indeed having a skill
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Actually, they have 3 seconds to use a skill and if they don't they take damage. Terrible when you can autoattack for more damage in the same time.
Quote:
3 many mesmer skills will
Remove their energy damage them for losing it and and again if they lose it all.
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Rangers have a source of E-Denial, and energy denial is kind of useless in most aspects of PvE.
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Jul 13, 2008, 11:24 PM // 23:24
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#22
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Oh yes Rangers are good at what they do and so are Mesmers.
My pve experiences lead me to the conclusion that the pve opposition generally has 1 2 or maybe 3 spells.
You can steal 3 spells for 29 seconds that is pretty darn powerfull you have a good chance of disabling all the enemies skills for the duration of the combat.
Also there is around a 5 or 6 second delay between spells from the ai creatures which is plenty of time to hit them with wastrels worry.
Since a mesmer has around 20 interrupt skills available most of them in the Domination list I think they are designed to interrupt.
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Jul 13, 2008, 11:41 PM // 23:41
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#23
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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For general pve interrupts where if a spell goes through there won't be much problems ranger is a bit better since their interrupts have lower cooldown , for those "oh shit this mustn't be cast!1!" spells a mesmer is a bit better. Not for the interrupts , but for [Guilt] , [Mistrust] and [Shame] , and the fact that mobs can be read like a book for children.
Both ranger and mesmers have their strengths and weaknesses , but together they kick ass
The best non elite interrupt is d=shot hands down , however [Psychic Distraction] is the best elite interrupt imo.
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Jul 13, 2008, 11:48 PM // 23:48
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#24
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Quote:
Originally Posted by kostolomac
[Psychic Distraction] is the best elite interrupt imo.
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[power block]
Remove the 12 character limit please.
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Jul 14, 2008, 01:12 AM // 01:12
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#25
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by I Gut you Gut
in organized matches, rangers aren't there for damage, they are there for interupts.
they will follow around their target just like a melee and shoot whenever they see something cast.
its mostly skill, rarely luck
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agree with everything but whats in bold. Luck has a huge amount to do with it just no one ever admits they just randomly shot off a dshot and nailed your patient spirit. Gee wonder how that happened....
however good rangers know when a monk is most likely going to use a skill and then send off a interrupt. Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.
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Jul 14, 2008, 01:21 AM // 01:21
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#26
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Emo Goth Italics
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^
Actually no.
Regardless of the Rangers' skill, 1/4 casts are always luck. You merely gamble just by firing a D-Shot or (With the intention of interrupting and not trying to spread poison faster / fire two arrows in fast succesion) Savage Shot / Magebane.
Either I missread or you contradicted yourself here though:
Quote:
however good rangers know when a monk is most likely going to use a skill and then send off a interrupt.
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Quote:
Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.
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Battlefield awareness, luck and the knowledge of your opponent's playstyle.
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Jul 14, 2008, 01:26 AM // 01:26
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#27
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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^ i tried explaining this to another person he didn't get it try to understand as i'm only going through this once
lets say in ta your warrior uses [crippling slash] + [gash] and there is a [foul feast] necro on the opposing team what do you think he will do to relive pressure?
Good rangers look for these moments and use the knowledge to their advantage to score key interrupts that are otherwise near impossible to make.
hence me saying a good ranger will know when to interrupt. I.E during spikes, under heavy pressure, etc etc
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Jul 14, 2008, 08:29 AM // 08:29
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#28
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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A lot of my interupts in PvP come from watching the enemy, if a monk has been knocked down and are getting up I pop off an interupt to hit their recovery heal. In PvE the skill usage is easily predicted, theres almost a set time in between skill uses.
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Jul 14, 2008, 02:49 PM // 14:49
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#30
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Yeah, I've interupted 1/4 sec casts before, and every time was luck. I got Patient Spirit twice over the weekend, both times I was expecting WoH to be cast. I highly doubt anyone can accuratly and consistanly INT 1/4 casts with a Ranger OR a Mesmer.
There was skill involved in being in the right place on the battlefield, knowing my opponet HAD to cast, not spamming Interupts so I have them ready.
Battlefield awarness plays a large part too, you should be tabing around spreading poison and by doing so picking up paterns and Interupting along the way.
Recurve Bows max a .65 sec flight time at MAX range and a whole lot less stand right next to someone.
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Jul 14, 2008, 02:59 PM // 14:59
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#31
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Emo Goth Italics
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Quote:
Originally Posted by Sun Fired Blank
There are very few rangers that ever get .25s on a fairly consistent basis.
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This was with D-Chop, but D-Chopping an enemy Mesmer's Signet of Midnight is oh-so satisfying.
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Jul 14, 2008, 06:21 PM // 18:21
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#32
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Frost Gate Guardian
Join Date: May 2008
Guild: Order Of the Pheonix
Profession: Mo/
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Well this will provide an interrupt with every shot [Incendiary Arrows] but, like has been mentioned before he was most likely using [broad head]
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Jul 18, 2008, 11:17 PM // 23:17
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#33
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Ascalonian Squire
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Quote:
Originally Posted by RavagerOfDreams
Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.
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agree completely.
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Jul 22, 2008, 07:52 PM // 19:52
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#34
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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Quote:
Originally Posted by weretoad
i had the question for awhile, seeing as i'm hardcore mesmer. how does a ranger interupts as well as a mesmer. i mean mesmer interupt in .2 second, not 1 sec or more spell can survive that. do you just for interupts at them every chance you get and hope you get lucky? i know you offend daze people but what about the random disrupting shot in every build i see?
fastest Arrows take like .88 sec to fly right? and you use some speed junk so it's more like .44 but still rangers seem so much slower in the numbers then there magical counter parts
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With bows you interrupt slower, so its more lucky with a fast casted skill. But with a long casted skill like Healing Signet it is easy
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Jul 22, 2008, 10:10 PM // 22:10
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#35
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Frost Gate Guardian
Join Date: Apr 2007
Location: Deadlight Island
Guild: The Silly Nannies [GROG]
Profession: R/
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I've interrupted [Shield of Regeneration], [Reversal of Fortune], and hilariously enough, another Ranger's [Distracting Shot] using D-Shot once, among others. Not often, I could probably count the number of occasions this has happened on my fingers and toes. When it comes to 1/4 and 1/2 cast spells, prediction and reflex do take a backseat to luck, though if you're really good at predicting and have great reflexes, you do have a slight edge over anyone, Mesmer or Ranger or what have you.
So to answer the question, the numbers only speak for themselves when you're talking those lucky, "twitch" interrupts. When you're shooting for the 1 second cast spell, it becomes about skill.
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Jul 22, 2008, 10:41 PM // 22:41
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#36
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Tyla
Actually, they have 3 seconds to use a skill and if they don't they take damage. Terrible when you can autoattack for more damage in the same time.
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[Wastrel's Worry] does have its uses in PvP, though it's nearly worthless against a smart player. It's very useful against newbies who cast [Searing Flames] or [Rodgort's Invocation] because they don't want to take damage. [Power Block] ahoy!
On the issue of Ranger VS Mesmer, while the Ranger has much more...range and flexibility, the Mesmer would be more adept at disabling multiple enemies. Also, we should take terrain into account. That [Distracting Shot], while godly in its own right, is worthless if your target is behind a mountain or under a bridge.
Last edited by -Makai-; Jul 22, 2008 at 10:44 PM // 22:44..
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